James Vovos

Creative Software Engineer Graduate.

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As a software engineer, I have had the opportunity to work on projects that positively impact individuals across Australia. My work spans from collaborating with Transport NSW & CLOCS-A to develop several cutting-edge mobile apps that help construction and logistics companies across Australia monitor and adhere to compliance standards in trucking logistics, to collaborating with agile startups helping to implement technology that enhances the learning and literacy skills of students Australia wide. With a passion for innovation and problem solving, I am driven to continue creating solutions that make a positive impact on people's lives.

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CLOCS-A Capstone

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CLOCS-A Capstone

Final Year Capstone project in collaboration with Transport NSW & CLOCS-A. Initiative to develop several-cutting edge apps that help construction and logistics companies across Australia monitor and adhere to compliance standards in trucking logistics. Collaborated as a team of 4 developers to build 3 fully integrated apps.

React NativeGraphQLAWS Amplify
AI Game Asset Creator

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AI Game Asset Creator

Procedurally generate game assets using artificial intelligence, custom pipelines and natural language processing (NLP). Create game assets from simple prompts such as a game description and theme. Utilises dreambooth research from Google and custom trained deep learning text-to-image generation models.

PythonLangChain
Neural Network API

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Neural Network API

Built a custom neural network model that can be trained via API. The idea behind it was initially a chatbot which evolved to become a NPC creator for games. The API was built using FastAPI and SQLAlchemy. The neural network was built using PyTorch, utilising 3 linear layers and a relu activation function.

PythonPyTorchFastAPI
Custom Game

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Custom Game

Custom game project showcasing the implementation of different software design patterns and data structures built in C++. This includes the state, composite, component, command and factory design patterns, as well as a graph/node data structure to represent the game world with different locations with adjacent location nodes.

C++Raylib
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